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Sunday, October 26, 2008

HOW TO PROMOTO THE USED OF COMPUTER LAB?

Assalamualaikum everybody…

Nowadays technology is widely used in educational field. However, because of certain problems such as financial, sponsor, facilities, etc. some schools cannot integrate the use of technology. But, all of these cannot stop us from learn and gain knowledge about the world of technology.

In order to promote the use of computer lab in the classroom, teacher must always be updated and gain knowledge as much as they need about it and technology. Teacher must always make sure that the facilities in the computer lab are in the safe and good condition.

Here, there are some activities that the teacher can do in the computer lab. Firstly is blogging. Blogging is suitable to be introducing to upper primary pupils that are for Year 4, 5 and 6. Blogging is a good practice for pupils in doing their own reflection on the topic, subject or anything that have been taught by their teachers. Pupils can also share ideas, suggestion, opinion and comments with their teachers and friends. These will help them to use their CCTS. Furthermore, teachers can also the pupils’ problems, learning styles better and also their personality.

The second activity that can be done in computer lab is by using courseware/software. Since all of theses kind of courseware/ software are design and use English as the medium of communication, this can help pupils in improving their own intrapersonal skills. Besides, pupils can also learn more new vocabulary and increase the use of their CCTS and imagination. Pupils can also relate and apply it in their real life since many of them are designed especially to suit and a very familiar with the pupils.

Lastly, teacher can also introduce the pupils to much kind of online games. The examples of online games are ‘Dinner Dash. Hanggaro’ and ‘Who want to be a Millionner’. The games can work as the enrichment activity for the pupils. Besides, these will also a good practice and exercise to fulfill their free time in a meaningful and interesting way. Since pupils like to play, these online games will make them feel fun, motivated and happy while learning the language.

Friday, October 24, 2008

FISH! PHILOSOPHY

Assalamualaikum and hi everyone…

After read the article of FISH! Philosophy, I was very impressed and interested in promoting this skill in my own teaching and learning process. In my opinion, FISH! really promotes, apply and emphasis Constructivist Approach, Humanism Theory and Discovery Learning.

As mention in the article, FISH! apply through four simple practices that are be there, play, make their day and choose your attitude. In term of educational field, all of these practices are good and beneficial for the pupils due to the fact that these will encourage group work activity, used their CCTS, improve their learning skills and proficiency and also good for their communication skills. At the same time, FISH! also makes the class or lesson more alive, fun, interactive and meaningful to the pupils. When pupils feel fun, happy and also learn at the same time, teacher can achieve his/her learning objectives and it also help to lower down pupils’ affective filter. So, pupils will participate more with the lesson. Besides, FISH! also help to create a culture of trust, accountability and innovation among pupils and teachers.

How teacher can promote FISH! in the classroom?

Teacher can apply FISH! for example when pupils do some group work or pair work activities, do experiments and others. During this activity, pupils feel free and can take control of their own work. Meanwhile, teacher acts as the facilitator and will observe, and provide a help if necessary. After they have finish doing their work, pupils have to share and present their work with their other friends. Their pupils can ask or give comments based on their friends’ work and this can be very meaningful to them since they can have sharing ideas or opinion session and this will also improve their self-confident, motivation and interpersonal skill.